LIGHT
4Neo Kaiser Sea Horse
ATK:
1700
DEF:
1650
View:
7950
If you control "Blue-Eyes White Dragon": You can Special Summon this card from your hand. You can target 1 LIGHT Tuner you control; increase or decrease its Level by 1. If this card is sent from the field to the GY: You can send 1 "Blue-Eyes" monster or 1 monster that mentions "Blue-Eyes White Dragon" from your Deck to the GY, except "Neo Kaiser Sea Horse". You can only use each effect of "Neo Kaiser Sea Horse" once per turn.
Neo Kaiser Sea Horse — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 54 · Meta: provisional
- Primary role: Combo enabler · Secondary: Material body
Why it scores here
Neo Kaiser Sea Horse is a Level 4 LIGHT Dragon Tuner whose value depends on a Blue-Eyes White Dragon being on the field for its hand Special Summon. Its reliable outputs are a clean Level 4 Tuner body for Synchro summons, and a once-per-turn send of a Blue-Eyes monster from the Deck to the GY when it leaves the field. The 1700 ATK and Blue-Eyes name do not earn points; the score comes from the body's Tuner conversion, cheap deck slots, and its presence in 400 of 400 sampled decks. No combo data exists, so the combo and resilience scores are text-only inference and are held down.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand Special Summon is gated on controlling Blue-Eyes White Dragon, which 99.5% of sampled decks also run, so it is live in most BE shells but dead without that board state (text + decks_evidence, observed). |
| Combo & Conversion | 40 | No recorded boards exist (total_combos 0), so conversion of the GY send and the level change into a board is inferred from text only (inferred). |
| Resource Economy | 45 | The GY send is a Deck-to-GY fuel effect with no hand card advantage, and the card itself is a one-for-one body, so economy is about even with some GY refuel value (text, inferred). |
| Effect & Interaction | 15 | Its only effect is a Tuner level change, which is not negation or removal, so it provides almost no opponent interaction (text, verified). |
| Material Utility | 70 | It is a Tuner Monster at Level 4, LIGHT Dragon, so it remains a usable Synchro material even when its effects are negated (card type and stats, verified). |
| Resilience & Flexibility | 40 | The hand summon is shut off by one negate and both field effects are once per turn, so it has little redundancy across zones or turns (text, inferred). |
| Deck-Building Efficiency | 75 | It runs 1 to 3 copies at a 1.54 average with no garnet or lock, and its gating card is itself a staple in the same decks (decks_evidence, observed). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 4 LIGHT Dragon Tuner body that stays a Synchro material even when its effects are negated
- Runs in 400 of 400 sampled decks at a low 1.54 average copy count, so it is cheap to include
- Gated only on Blue-Eyes White Dragon, which the same decks run at 99.5%
- Deck-to-GY send gives Blue-Eyes lines GY fuel once it leaves the field
Weaknesses
- Hand summon is dead without Blue-Eyes White Dragon on the field
- Little opponent interaction; the level change is a minor effect
- No recorded combo boards, so real conversion power is unmeasured
- Both field effects are once per turn, which limits repeated value
- Its high ATK and Blue-Eyes name earn no points under this rubric
Counters / choke points
- Hand-trap or negate on the hand Special Summon before it resolves
- Removal of Blue-Eyes White Dragon, which switches off the summon condition
- Monster negation on the GY-trigger leaves the send and the level change unused
Best use
Tuner body and GY-fuel enabler inside Blue-Eyes lines, usually run as a single copy in the 1-to-3-copy range. Decks: Blue-Eyes, Primite, Crimson Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 LIGHT Dragon Tuner Monster, ATK 1700 / DEF 1650 (card); Hand Special Summon conditioned on controlling Blue-Eyes White Dragon (card text); Level change of one LIGHT Tuner, once per turn per effect (card text); On leaving field to GY, send one Blue-Eyes or Blue-Eyes-mentioning monster from Deck (card text); Present in 400 of 400 sampled decks at 1.54 average copies (decks_evidence)
- Observed: Blue-Eyes White Dragon co-occurs in 99.5% of sampled decks (top_partners); Gameplay type 7 accounts for 67.8% of decks (decks_evidence); Usage statistics show 100% inclusion in Crimson Dragon, 75% in Primite and 60% in Blue-Eyes, all at 1 copy (usage_statistics)
- Inferred: Accessibility is conditional on Blue-Eyes White Dragon being live; Combo conversion is text-only inference because no boards were recorded; Resilience is limited by the single hand-summon condition and once-per-turn limits
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) gameplay_type_id values are unlabeled, so gameplay format cannot be named no top_card_context rankings supplied






